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Tripp Topping
Tripp Topping
Environment Artist
New York, United States

About

I am an experienced VAD artist, proficient modeler and was the head of PHG Department that has worked on a number of high end shows. I have also made multiple photogrammetry clean up pipelines for company's. I am experienced with both taking pictures for photogrammetry and cleaning up the scans. I have a strong work ethic and have built most of the photogrammetry department at my last company in my off hours. I am a big believer in if you are not learning something new you are stagnate.

Skills

Environment ModelingLow-poly ModelingProp Modeling3D ScanningPBR TexturingLeadCleanupVAD

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
CrazyBump
CrazyBump
Perforce
Perforce
Lightroom
Lightroom
Jira
Jira
Shotgun
Shotgun
PureRef
PureRef
RealityScan
RealityScan
Substance 3D Sampler
Substance 3D Sampler
Google Suit
Google Suit
Gigapixel Al
Gigapixel Al
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Productions

    • Movie
      Black Adam
    • Year
      2023
    • Role
      VAD Artist
    • Company
      Happy Mushroom
    • TV Production
      Obi-Wan Kenobi
    • Year
      2022
    • Role
      Head of Happy Mushrooms PHG team
    • Company
      Happy Mushroom
    • Movie
      The Batman
    • Year
      2022
    • Role
      Pre-Vis Artist
    • Company
      Halon
    • Movie
      The Suicide Squad
    • Year
      2021
    • Role
      Pre-Vis Artist
    • Company
      Happy Mushroom
    • TV Production
      Boba Fett
    • Year
      2021
    • Role
      PHG Lead/ VAD Artist
    • Company
      Happy Mushroom
    • Movie
      Snake Eyes
    • Year
      2021
    • Role
      Pre-Vis Character Artist
    • Company
      Halon
    • Video Game
      Kerbel Space program Cinematic Trailers
    • Year
      2019
    • Role
      Sculpted the space suits
    • Company
      Halon Entertainment
    • TV Production
      The Mandalorian
    • Year
      2019
    • Role
      Part of the VAD department
    • Company
      Happy Mushroom
    • Movie
      Mouse Gaurd
    • Year
      2023
    • Role
      Make models, shades and textures
    • Company
      Fox VFX Labs
    • Movie
      True Maze
    • Year
      2023
    • Role
      Make Models, Shaders, textures and Landscapes
    • Company
      Fox VFX Labs
    • Movie
      Call of the Wild
    • Year
      2020
    • Role
      Create models , shaders, textures and landscapes
    • Company
      Fox VFX Labs
    • Movie
      Gray Hound
    • Year
      2023
    • Role
      Model world war two ships
    • Company
      Playtone Studios
    • Video Game
      M.K
    • Year
      2023
    • Role
      Create models, texture and set dress
    • Company
      B.O.S.A

Experience

  • Head of Photogrammetry Department at Happy Mushroom
    Culver City, United States of America
    February 2020 - Present

    Lead a team of artists in both scanning and clean up to produce "in-camera" photo-real assets. Work closely with other vendors on the production to assure both the quality and style are keeping consistent. Build and keep up to date asset library that any one at the company can accesses at any time. Hold interviews for potential team members for the PHG department

  • Environment/ Photogrammetry Pipeline Artist at Halon Entertainment
    Santa Monica, United States of America
    July 2019 - September 2020

    I help create beautiful and immersive environments for both game cinematic and shows all with in the unreal engine. I am also help make the photogrammerty asset clean up pipeline that can keep the highest fidelity of quality no matter what time of day or lighting you shoot it in.

  • Environment/ Photogrammetry Pipeline Artist at Happy Mushroom
    Las Angeles, United States of America
    February 2017 - July 2019

    Worked on A VAD team for The Mandalorian session one. While on the show a team and I where in charge of cleaning up photogrammetry scans, making shaders for unreal, making props, landscapes for majority of the backgrounds in the show. I was also in charge of coming up with a efferent workflow for cleaning up photogrammetry sans for unreal while not losing fidelity in shadow areas and the other all texture.

  • 3D Generalist at Fox VFX Labs
    las angeles, United States of America
    December 2017 - April 2018

    I was in charge of Modeling, texturing creating shaders and sculpting landscapes.

  • 3D Modeler at Playtone Studios
    Las Angeles, United States of America
    November 2017 - December 2017

    I was in charge of creating she ships for the film.

  • 3D asset Artist at B.O.S.A
    Las Angeles, United States of America
    October 2017 - December 2017

    I was in charge of set dressing, modeling and texturing.

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