I am an experienced VAD artist, proficient modeler and was the head of PHG Department that has worked on a number of high end shows. I have also made multiple photogrammetry clean up pipelines for company's. I am experienced with both taking pictures for photogrammetry and cleaning up the scans. I have a strong work ethic and have built most of the photogrammetry department at my last company in my off hours. I am a big believer in if you are not learning something new you are stagnate.
Lead a team of artists in both scanning and clean up to produce "in-camera" photo-real assets. Work closely with other vendors on the production to assure both the quality and style are keeping consistent. Build and keep up to date asset library that any one at the company can accesses at any time. Hold interviews for potential team members for the PHG department
I help create beautiful and immersive environments for both game cinematic and shows all with in the unreal engine. I am also help make the photogrammerty asset clean up pipeline that can keep the highest fidelity of quality no matter what time of day or lighting you shoot it in.
Worked on A VAD team for The Mandalorian session one. While on the show a team and I where in charge of cleaning up photogrammetry scans, making shaders for unreal, making props, landscapes for majority of the backgrounds in the show. I was also in charge of coming up with a efferent workflow for cleaning up photogrammetry sans for unreal while not losing fidelity in shadow areas and the other all texture.
I was in charge of Modeling, texturing creating shaders and sculpting landscapes.
I was in charge of creating she ships for the film.
I was in charge of set dressing, modeling and texturing.