This was my first photogrammetry scene I ever had the opportunity to work on. We where trying to prove out out lossless photogrammetry clean up pipeline and that unreal 4 could be a viable option for high end productions. My fellow Coworker (Gio Shull) and I scanned, modeled/cleaned up and textured these crates. Our amazing lighter (Safari Sosebee) made them look even more realistic with his lighting. This scene is in Unreal Engine 4 and runs at 90fps was made in late 2018